"Test Chamber – Castle Of Illusion Starring Mickey Mouse". "Castle of Illusion Starring Mickey Mouse Gets Release Date, Price, and Pre-Order Special". "Disney's Castle of Illusion lowers the bridge for Mac this week". Official Xbox Magazine called the same console version "a fun update to yesteryear's classic, but also a solid platformer in its own right". GameSpot praised the Xbox 360 version's fun platforming while lamenting unskippable cutscenes. Joystiq called the PlayStation 3 version "both a great remake and a showcase for the key elements that make a great platformer". IGN praised the Xbox 360 version's presentation while critiquing its slippery controls and a short length. The iOS version received "favorable" reviews, while the PC and console versions received "average" reviews, according to the review aggregation website Metacritic. Players who pre-ordered the game on PlayStation Network were able to download the original Genesis game, as well as a theme and custom avatars. From September 2016 up until March 2017, the game was delisted from the Steam, Xbox Live and PlayStation Network stores. Both Mickey's and the Narrator's scripts were written by Dean Wilkinson. The game also features full voice acting for Mickey, as well as narration by Richard McGonagle. The game features a remastered soundtrack arranged by Grant Kirkhope, as well as an option to listen to the original soundtrack composed by Shigenori Kamiya. The game was developed by Sega Studios Australia, their last game before the studio was shut down, under the supervision of the original game's director, Emiko Yamamoto. The Castle of Illusion remake was teased by Sega in April 2013 and was announced later that month. Obstacles include enchanted forests, rebellious toys and mazes of living books. Plot Īs in the 1990 original, the game casts players in the role of Mickey Mouse who must fight his way through the Castle of Illusion to rescue Minnie Mouse from the evil witch Mizrabel who wants to steal her youth and beauty. Throughout the game, players can find playing cards and chilli peppers that can be used to unlock various outfits for Mickey. The castle itself, which was merely a transition in the original game, can now be fully explored, with new areas opened up by collecting numerous gems littered around each level. Levels are re-envisioned versions of the original game's levels now separated into three acts, featuring new layouts, puzzles and enemies, as well as enhanced boss fights. He can also collect projectiles which he can throw at long distance enemies. Mickey's main offensive ability is his bounce attack, which he can use to bounce on enemies and reach higher areas. Nice to play a game that just provides a brief distraction instead.See also: Gameplay of Castle of Illusion Starring Mickey Mouseįollowing the same style of gameplay as the original Mega Drive/Genesis title, presented in high-definition 3D graphics, the game is largely played as a side-scrolling platformer like its predecessor, although some sections allow Mickey Mouse to move in multiple directions, such as puzzle segments. However, it is kind of nice that it is so short as these days games take like 40 hours for your most basic games. One day I hope to play the Master System version so that I may do a comparison review. The game plays like an arcade game, which is a trademark of many of the early Sega Genesis or Mega Drive games. This upsets a witch who kidnaps Minnie and takes her to a castle of illusion where Mickey must navigate various stages such as a forest stage, a toy land, a mountain type zone, a place where you are on a desk and then in a candy world and a clock tower type world. The story has Mickey and Minnie dancing in the fields. I hear the Master System has a bit more exploring and such to it, which means I will definitely have to play it as that is what this game sorely lacks. The music, the graphics all scream Genesis! It is a short game though and does not provide all that much challenge as each level is pretty straight forward. ![]() What to say? It is your basic platform game that has that distinct Genesis feel to it. One day I shall play the Master System version of the game and score it collectively, but right now I am only referring to the Genesis or Mega Drive version. ![]() This review is only based on the Genesis incarnation of the game.
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